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	<id>https://victorromeosierra.com/index.php?action=history&amp;feed=atom&amp;title=Player_Guide%2FMission_Mindset</id>
	<title>Player Guide/Mission Mindset - Revision history</title>
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	<updated>2026-06-13T22:45:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://victorromeosierra.com/index.php?title=Player_Guide/Mission_Mindset&amp;diff=266&amp;oldid=prev</id>
		<title>Shifty: Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)</title>
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		<updated>2026-05-17T21:59:44Z</updated>

		<summary type="html">&lt;p&gt;Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;« [[Player Guide]]&lt;br /&gt;
&lt;br /&gt;
Think of this mission as a persistent BLUE campaign with three (3) parallel loops:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Combat Loop: Fly strikes, fly CAP, and fly escorts to reduce RED pressure.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Support Loop: Call in AWACS, tankers, and/or CAP support. Then fight around those anchors.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Logistics Loop: Use CTLD, CSAR/Salvage, and Factory Production to build staying power.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
REDFOR behavior is adaptive:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If BLUE overextends, leaves support exposed, and/or ignores logistics lanes, RED pressure tends to increase in those areas.&lt;br /&gt;
&lt;br /&gt;
* If BLUE coordinates escorts, logistics, and recovery, RED momentum is easier to stop.&lt;br /&gt;
&lt;br /&gt;
[[File:VFA-151-deck.jpg|652x215px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;VFA-151 on the deck -- ready for the next push.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Shifty</name></author>
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