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	<title>Player Guide/Open Mod Manager - Revision history</title>
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	<updated>2026-08-14T09:58:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://victorromeosierra.com/index.php?title=Player_Guide/Open_Mod_Manager&amp;diff=311&amp;oldid=prev</id>
		<title>Shifty: Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)</title>
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		<updated>2026-05-26T13:56:27Z</updated>

		<summary type="html">&lt;p&gt;Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)&lt;/p&gt;
&lt;a href=&quot;https://victorromeosierra.com/index.php?title=Player_Guide/Open_Mod_Manager&amp;amp;diff=311&amp;amp;oldid=307&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Shifty</name></author>
	</entry>
	<entry>
		<id>https://victorromeosierra.com/index.php?title=Player_Guide/Open_Mod_Manager&amp;diff=307&amp;oldid=prev</id>
		<title>Shifty: Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)</title>
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		<updated>2026-05-24T02:44:00Z</updated>

		<summary type="html">&lt;p&gt;Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;« [[Player Guide]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Open Mod Manager&amp;#039;&amp;#039;&amp;#039; (OMM, also written OpenModMan) is a free mod manager for Windows, originally created by Sedenion (Eri M.) and now maintained as the successor to the older [https://wiki.hoggitworld.com/view/OVGME OvGME]. It enables and disables DCS mods non-destructively: mods live in a separate folder, OMM stages them into DCS when enabled, and restores the originals when disabled. Nothing in your DCS install is permanently overwritten.&lt;br /&gt;
&lt;br /&gt;
VRS recommends OMM for any mod you install for our server. OMM solves the three problems players hit most often:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DCS updates.&amp;#039;&amp;#039;&amp;#039; DCS patches frequently overwrite files that mods touch. With OMM you flip every mod off before patching, run the update, then flip them back on.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Server integrity checks.&amp;#039;&amp;#039;&amp;#039; OMM lets you disable a mod for one server and re-enable it for another in seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Diagnosing conflicts.&amp;#039;&amp;#039;&amp;#039; When something breaks, you can disable mods one at a time to find the culprit, without reinstalling anything.&lt;br /&gt;
&lt;br /&gt;
The big upgrade over OvGME: &amp;#039;&amp;#039;&amp;#039;VRS publishes a network repository&amp;#039;&amp;#039;&amp;#039; at &amp;lt;code&amp;gt;https://victorromeosierra.com/Mods/repo.xml&amp;lt;/code&amp;gt;. Subscribe once in OMM and you get one-click install plus automatic update notifications for [[Player Guide/Downloads|the VRS mod packs]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Installing OMM ==&lt;br /&gt;
&lt;br /&gt;
Download OMM 1.3.5 or later from the [https://github.com/iquercorb/OpenModMan/releases iquercorb/OpenModMan releases page]. Two flavours are offered:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Installer&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;OpenModMan_1-3-5-x64_setup.exe&amp;lt;/code&amp;gt;) - installs OMM like a normal Windows program. Pick this if you want a Start-menu shortcut.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Portable ZIP&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;OpenModMan_1-3-5-x64_Portable.zip&amp;lt;/code&amp;gt;) - unpack anywhere and run &amp;lt;code&amp;gt;OpenModMan.exe&amp;lt;/code&amp;gt; directly. No installer.&lt;br /&gt;
&lt;br /&gt;
Either is fine. There are also 32-bit (x86) builds if you need them, but the 64-bit builds are what most players want.&lt;br /&gt;
&lt;br /&gt;
== First-run setup ==&lt;br /&gt;
&lt;br /&gt;
OMM organises mods as &amp;#039;&amp;#039;&amp;#039;Mod Hubs&amp;#039;&amp;#039;&amp;#039; (think &amp;quot;profile&amp;quot; - one per software you mod) containing one or more &amp;#039;&amp;#039;&amp;#039;Mod Channels&amp;#039;&amp;#039;&amp;#039; (one per destination folder). For VRS, you&amp;#039;ll create one Hub for DCS, with one Channel targeting your DCS install folder.&lt;br /&gt;
&lt;br /&gt;
Launch OMM, then:&lt;br /&gt;
&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;File &amp;amp;rarr; New Mod Hub...&amp;#039;&amp;#039;&amp;#039; Give it a name like &amp;lt;code&amp;gt;DCS&amp;lt;/code&amp;gt; and pick a folder to store its config (anywhere; e.g. &amp;lt;code&amp;gt;D:\OMM\DCS-Hub&amp;lt;/code&amp;gt;).&lt;br /&gt;
# In the new Hub, click &amp;#039;&amp;#039;&amp;#039;Edit &amp;amp;rarr; Add Target Location...&amp;#039;&amp;#039;&amp;#039; (some builds label this &amp;#039;&amp;#039;&amp;#039;Add Mod Channel...&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
# Fill in the Channel:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Field !! What to enter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Channel name&amp;#039;&amp;#039;&amp;#039; (or &amp;quot;Indicative name&amp;quot;) || Anything you like, e.g. &amp;lt;code&amp;gt;DCS Install&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Target Destination folder&amp;#039;&amp;#039;&amp;#039; || Your DCS &amp;#039;&amp;#039;&amp;#039;install&amp;#039;&amp;#039;&amp;#039; folder, typically:&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;C:\Program Files\Eagle Dynamics\DCS World&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;or, for Steam installs:&amp;lt;br/&amp;gt;&amp;lt;code&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\DCSWorld&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;This is the folder that contains &amp;lt;code&amp;gt;bin/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Mods/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Scripts/&amp;lt;/code&amp;gt;, etc. - &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; your Saved Games folder.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Library folder&amp;#039;&amp;#039;&amp;#039; || Leave the default (a subfolder inside the Channel&amp;#039;s home folder). This is where mod packages will be staged.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Backup folder&amp;#039;&amp;#039;&amp;#039; || Leave the default. This is where OMM stores the originals it replaces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You only do this once. After that, OMM remembers the Hub and opens straight to the mod list.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why the install folder and not Saved Games?&amp;#039;&amp;#039;&amp;#039; OMM exists to protect you from DCS overwriting your mods on patch day, and the &amp;#039;&amp;#039;&amp;#039;install&amp;#039;&amp;#039;&amp;#039; folder is the one DCS patches rewrite. Mods that live there - aircraft auto-starts, script edits, anything that touches core module files - need OMM&amp;#039;s backup-and-restore so a patch can&amp;#039;t wipe them silently.&lt;br /&gt;
&lt;br /&gt;
Saved Games is the opposite case: DCS patches don&amp;#039;t touch it, so mods that go there (liveries, kneeboards, missions) are safe with a plain folder copy and don&amp;#039;t need a manager.&lt;br /&gt;
&lt;br /&gt;
For the specific VRS packs - what to install where, and where to download them - see [[Player Guide/Downloads|Downloads]].&lt;br /&gt;
&lt;br /&gt;
== Subscribing to the VRS repository (recommended) ==&lt;br /&gt;
&lt;br /&gt;
The fastest way to install and stay up-to-date with VRS mod packs:&lt;br /&gt;
&lt;br /&gt;
# In your Hub, select the Channel you just created.&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;Edit &amp;amp;rarr; Target Location properties...&amp;#039;&amp;#039;&amp;#039; and switch to the &amp;#039;&amp;#039;&amp;#039;Network Library&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
# Click the &amp;#039;&amp;#039;&amp;#039;Add Network Repository&amp;#039;&amp;#039;&amp;#039; button.&lt;br /&gt;
# Enter:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Base URL:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;https://victorromeosierra.com&amp;lt;/code&amp;gt;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;Mods/repo&amp;lt;/code&amp;gt; (&amp;#039;&amp;#039;&amp;#039;without&amp;#039;&amp;#039;&amp;#039; the &amp;lt;code&amp;gt;.xml&amp;lt;/code&amp;gt; extension - OMM appends it automatically)&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;Test&amp;#039;&amp;#039;&amp;#039; to confirm the repository is reachable, then &amp;#039;&amp;#039;&amp;#039;OK&amp;#039;&amp;#039;&amp;#039; to save.&lt;br /&gt;
# Back in the main window, switch to the &amp;#039;&amp;#039;&amp;#039;Network Library&amp;#039;&amp;#039;&amp;#039; tab and click &amp;#039;&amp;#039;&amp;#039;Query&amp;#039;&amp;#039;&amp;#039;. OMM fetches the list of available mods.&lt;br /&gt;
# Select the packs you want, click &amp;#039;&amp;#039;&amp;#039;Download Selected&amp;#039;&amp;#039;&amp;#039;, and OMM downloads them into your Library.&lt;br /&gt;
# Enable them in the Library tab as usual.&lt;br /&gt;
&lt;br /&gt;
When VRS publishes an update, the repo&amp;#039;s hash for that pack changes; OMM flags an update on its next Query. Click &amp;#039;&amp;#039;&amp;#039;Download&amp;#039;&amp;#039;&amp;#039; again and the new version replaces the old.&lt;br /&gt;
&lt;br /&gt;
== Installing a mod manually ==&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;d rather skip the repository and download files yourself (or for any one-off mod not in the VRS repo):&lt;br /&gt;
&lt;br /&gt;
# Download the mod as a &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Drop the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; directly into your Channel&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Library&amp;#039;&amp;#039;&amp;#039; folder. OMM picks it up automatically; no need to unpack.&lt;br /&gt;
# In OMM, the mod appears in the Library tab with a status icon. Select it, click &amp;#039;&amp;#039;&amp;#039;Install Selected&amp;#039;&amp;#039;&amp;#039; (or double-click).&lt;br /&gt;
# Launch DCS. The mod is active.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;do not rename the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;.&amp;#039;&amp;#039;&amp;#039; OMM (and OvGME) require the top-level folder inside the zip to match the filename. &amp;lt;code&amp;gt;VRS_AutoStarts.zip&amp;lt;/code&amp;gt; contains a &amp;lt;code&amp;gt;VRS_AutoStarts/&amp;lt;/code&amp;gt; folder; rename the zip and the parse will fail.&lt;br /&gt;
&lt;br /&gt;
== Updating and removing mods ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To update a mod to a new version&amp;#039;&amp;#039;&amp;#039; (manual install only - subscribed repos handle this automatically):&lt;br /&gt;
&lt;br /&gt;
# In OMM, &amp;#039;&amp;#039;&amp;#039;uninstall&amp;#039;&amp;#039;&amp;#039; the existing version (it goes back to &amp;quot;available&amp;quot; status).&lt;br /&gt;
# Delete the old &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; from your Library folder.&lt;br /&gt;
# Drop the new &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; in.&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;Install Selected&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To remove a mod entirely:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Uninstall it in OMM.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; from your Library folder.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; delete a Library &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; while the mod is installed - that strands the modded files in DCS with no clean way to restore the originals. Always uninstall first.&lt;br /&gt;
&lt;br /&gt;
== Before a DCS update ==&lt;br /&gt;
&lt;br /&gt;
DCS patches can rewrite the same files some mods overwrite. The clean routine is:&lt;br /&gt;
&lt;br /&gt;
# Open OMM and &amp;#039;&amp;#039;&amp;#039;uninstall everything&amp;#039;&amp;#039;&amp;#039; (select all in the Library tab, click &amp;#039;&amp;#039;&amp;#039;Uninstall Selected&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
# Quit OMM.&lt;br /&gt;
# Run the DCS updater and let it finish.&lt;br /&gt;
# Re-open OMM and re-install your mods.&lt;br /&gt;
&lt;br /&gt;
If you forget and run the patch with mods installed, DCS may overwrite OMM&amp;#039;s backup with the patched file, and you&amp;#039;ll lose the ability to cleanly uninstall the mod later. In that case, delete the mod from OMM, delete the staged file, re-download a fresh copy, and re-install.&lt;br /&gt;
&lt;br /&gt;
== Migrating from OvGME ==&lt;br /&gt;
&lt;br /&gt;
If you were previously using OvGME for VRS mods, do this &amp;#039;&amp;#039;&amp;#039;before&amp;#039;&amp;#039;&amp;#039; configuring OMM, or you&amp;#039;ll end up with two managers fighting over the same DCS files:&lt;br /&gt;
&lt;br /&gt;
# In OvGME, &amp;#039;&amp;#039;&amp;#039;disable every mod&amp;#039;&amp;#039;&amp;#039; (select all, click &amp;quot;Disable Selected&amp;quot;). OvGME restores the original DCS files.&lt;br /&gt;
# Verify the install dir looks clean (the &amp;lt;code&amp;gt;Mods/aircraft/*/Cockpit/Scripts/Macro_sequencies.lua&amp;lt;/code&amp;gt; files should be back to stock or absent).&lt;br /&gt;
# Quit OvGME. You can uninstall it if you want, or just leave it idle - it won&amp;#039;t conflict as long as nothing is enabled.&lt;br /&gt;
# Now follow [[#First-run setup|First-run setup]] above to configure OMM.&lt;br /&gt;
# Subscribe to the VRS repository or install packs manually as described.&lt;br /&gt;
&lt;br /&gt;
OvGME backups and OMM backups are stored differently and not interchangeable. Don&amp;#039;t try to import OvGME&amp;#039;s mod list into OMM - just re-download the packs through OMM.&lt;br /&gt;
&lt;br /&gt;
=== Bringing your existing OvGME library across ===&lt;br /&gt;
&lt;br /&gt;
If your OvGME Mods folder contains other mods (personal weapon packs, cockpit tweaks, third-party autostarts, etc.), you don&amp;#039;t have to re-download all of them. Copy the contents of your OvGME Mods folder into your new OMM Channel&amp;#039;s Library folder:&lt;br /&gt;
&lt;br /&gt;
# Locate your OMM Channel&amp;#039;s Library folder. In OMM, select the Channel and check &amp;#039;&amp;#039;&amp;#039;Edit &amp;amp;rarr; Target Location properties &amp;amp;rarr; Local Library&amp;#039;&amp;#039;&amp;#039; tab. By default it sits at &amp;lt;code&amp;gt;&amp;amp;lt;HubFolder&amp;amp;gt;\&amp;amp;lt;ChannelName&amp;amp;gt;\Library\&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Copy every mod from your OvGME Mods folder into that Library, &amp;#039;&amp;#039;&amp;#039;except&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;VRS_AutoStarts.zip&amp;lt;/code&amp;gt; (you get that via the repo subscription instead) and any OvGME-specific README files.&lt;br /&gt;
# In OMM&amp;#039;s Channel properties &amp;amp;rarr; &amp;#039;&amp;#039;&amp;#039;Local Library&amp;#039;&amp;#039;&amp;#039; tab, tick &amp;#039;&amp;#039;&amp;#039;Developer mode&amp;#039;&amp;#039;&amp;#039;. This lets OMM recognise folder-form mods (mods that you previously unzipped into the OvGME Mods folder rather than left as &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; files). Without Developer mode, OMM only sees &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; files.&lt;br /&gt;
# Restart OMM (or refresh the Library view). All your previous mods now appear in OMM&amp;#039;s Library tab.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Watch for overlap.&amp;#039;&amp;#039;&amp;#039; If any of your previous OvGME mods touched the same files as a VRS pack (e.g. another autostart for an airframe also covered by VRS_AutoStarts), only one can be installed at a time. Install your personal autostart &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; VRS_AutoStarts, not both.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The mod is installed in OMM but nothing changed in DCS.&amp;#039;&amp;#039;&amp;#039; The internal folder layout of the mod is wrong - the folders inside the mod&amp;#039;s top-level directory must match DCS&amp;#039;s &amp;#039;&amp;#039;&amp;#039;install&amp;#039;&amp;#039;&amp;#039; folder layout (e.g. &amp;lt;code&amp;gt;Mods/aircraft/FA-18C/Cockpit/Scripts/...&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Scripts/...&amp;lt;/code&amp;gt;). Open a working mod and compare. (Note: if the mod is actually a livery or kneeboard, it belongs in Saved Games, not in OMM.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMM rejects the &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; as &amp;quot;unknown or wrong Mod Pack architecture&amp;quot;.&amp;#039;&amp;#039;&amp;#039; The filename and the top-level folder inside the zip don&amp;#039;t match. &amp;lt;code&amp;gt;VRS_AutoStarts.zip&amp;lt;/code&amp;gt; must contain a folder called exactly &amp;lt;code&amp;gt;VRS_AutoStarts/&amp;lt;/code&amp;gt; at its root. Don&amp;#039;t rename downloaded zips.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DCS won&amp;#039;t join the VRS server after installing a mod.&amp;#039;&amp;#039;&amp;#039; VRS does not enforce strict integrity, but some mods (especially weapon/flight model edits) can still cause problems. Uninstall the mod, re-join, and ask in &amp;lt;code&amp;gt;#questions&amp;lt;/code&amp;gt; on Discord before re-installing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMM says a file conflict / overlap occurred.&amp;#039;&amp;#039;&amp;#039; Two installed mods both want to write the same file. The one installed last wins. Uninstall both, decide which one you want, install only that one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Repository &amp;quot;Query&amp;quot; fails / 404.&amp;#039;&amp;#039;&amp;#039; Double-check the Base URL is &amp;lt;code&amp;gt;https://victorromeosierra.com&amp;lt;/code&amp;gt; (with &amp;lt;code&amp;gt;https&amp;lt;/code&amp;gt;, no trailing slash) and the Name is &amp;lt;code&amp;gt;Mods/repo&amp;lt;/code&amp;gt; (&amp;#039;&amp;#039;&amp;#039;without&amp;#039;&amp;#039;&amp;#039; &amp;lt;code&amp;gt;.xml&amp;lt;/code&amp;gt; - OMM appends the extension itself, so writing &amp;lt;code&amp;gt;Mods/repo.xml&amp;lt;/code&amp;gt; makes OMM fetch &amp;lt;code&amp;gt;Mods/repo.xml.xml&amp;lt;/code&amp;gt; and 404). Confirm you can reach https://victorromeosierra.com/Mods/repo.xml in a browser - if not, the repo may be temporarily offline.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Player Guide/Downloads|Downloads]] - the VRS mod packs and other player-facing artifacts.&lt;br /&gt;
* [[Player Guide/SRS|SRS]] - the other piece of client-side setup every VRS pilot needs.&lt;br /&gt;
* [https://github.com/iquercorb/OpenModMan iquercorb/OpenModMan on GitHub] - source, releases, issue tracker.&lt;br /&gt;
* [https://github.com/iquercorb/OpenModMan/releases Open Mod Manager releases] - downloads for all versions.&lt;/div&gt;</summary>
		<author><name>Shifty</name></author>
	</entry>
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