<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://victorromeosierra.com/index.php?action=history&amp;feed=atom&amp;title=Player_Guide%2FPenalties</id>
	<title>Player Guide/Penalties - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://victorromeosierra.com/index.php?action=history&amp;feed=atom&amp;title=Player_Guide%2FPenalties"/>
	<link rel="alternate" type="text/html" href="https://victorromeosierra.com/index.php?title=Player_Guide/Penalties&amp;action=history"/>
	<updated>2026-06-03T19:13:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://victorromeosierra.com/index.php?title=Player_Guide/Penalties&amp;diff=329&amp;oldid=prev</id>
		<title>Shifty: Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)</title>
		<link rel="alternate" type="text/html" href="https://victorromeosierra.com/index.php?title=Player_Guide/Penalties&amp;diff=329&amp;oldid=prev"/>
		<updated>2026-05-28T13:38:16Z</updated>

		<summary type="html">&lt;p&gt;Player Guide import 2026-05-17 (VRSWiki repo, content/pages/)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;« [[Player Guide]]&lt;br /&gt;
&lt;br /&gt;
VRS runs an automated &amp;#039;&amp;#039;&amp;#039;penalty point&amp;#039;&amp;#039;&amp;#039; system to discourage team-killing and careless flying around friendlies. Hitting or killing your own side earns points. Nothing happens to you until your total crosses a threshold, points fade on their own over time, and the player you wronged can always wave it off. The goal is to deter griefing, not to punish honest accidents.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How points are earned ==&lt;br /&gt;
&lt;br /&gt;
Penalty points are assigned when you damage or destroy a friendly. Killing a human teammate costs the most; brushing an AI wingtip costs the least.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Incident !! Against a human !! Against AI&lt;br /&gt;
|-&lt;br /&gt;
| Killing a team member || 30 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Killing a team member in a collision || 20 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Friendly fire (hitting a team member) || 12 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Colliding with a team member || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Two things smooth out the raw numbers:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grouped events&amp;#039;&amp;#039;&amp;#039; -- everything that happens within about a minute counts as a single event, so one messy gun run or CBU drop doesn&amp;#039;t stack into a huge total.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flight-hours weighting&amp;#039;&amp;#039;&amp;#039; -- the bot scales your points by how long you&amp;#039;ve flown on VRS servers, so brand-new arrivals are held to a tighter standard than regulars:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total flight time !! Points multiplier&lt;br /&gt;
|-&lt;br /&gt;
| New (under 3 hours) || 1.4x&lt;br /&gt;
|-&lt;br /&gt;
| 3+ hours || 1x (as listed above)&lt;br /&gt;
|-&lt;br /&gt;
| 10+ hours || 0.7x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So a brand-new pilot who kills a human teammate picks up about 42 points (30 x 1.4), while a 10-hour regular picks up about 21 (30 x 0.7) for the same incident.&lt;br /&gt;
&lt;br /&gt;
== What happens at each level ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Points !! Consequence&lt;br /&gt;
|-&lt;br /&gt;
| Under 100 || Nothing automated -- the points are recorded, but you keep flying.&lt;br /&gt;
|-&lt;br /&gt;
| 100 || You&amp;#039;re moved to spectators.&lt;br /&gt;
|-&lt;br /&gt;
| 500 || 3-day temporary ban.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a delay between the incident and any action -- this is the window your victim has to forgive you (see below).&lt;br /&gt;
&lt;br /&gt;
== Checking your points ==&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;-penalty&amp;lt;/code&amp;gt; in the in-game chat at any time to see your current total. This always works, no matter how many points you have.&lt;br /&gt;
&lt;br /&gt;
The bot will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; nag you about points on its own until you&amp;#039;re actually near a consequence -- you&amp;#039;ll only get an unsolicited &amp;quot;you have &amp;#039;&amp;#039;N&amp;#039;&amp;#039; penalty points&amp;quot; message once you&amp;#039;ve reached the spectator threshold. Below that, the points are quietly accruing and decaying in the background; use &amp;lt;code&amp;gt;-penalty&amp;lt;/code&amp;gt; if you want to check.&lt;br /&gt;
&lt;br /&gt;
== Points fade over time ==&lt;br /&gt;
&lt;br /&gt;
Penalty points decay on their own, so an old mistake doesn&amp;#039;t follow you forever:&lt;br /&gt;
&lt;br /&gt;
* After &amp;#039;&amp;#039;&amp;#039;3 days&amp;#039;&amp;#039;&amp;#039;, about a quarter of the points are gone.&lt;br /&gt;
* After &amp;#039;&amp;#039;&amp;#039;30 days&amp;#039;&amp;#039;&amp;#039;, only about a quarter remain.&lt;br /&gt;
* After &amp;#039;&amp;#039;&amp;#039;60 days&amp;#039;&amp;#039;&amp;#039;, they&amp;#039;re cleared completely.&lt;br /&gt;
&lt;br /&gt;
== Forgiveness ==&lt;br /&gt;
&lt;br /&gt;
If someone hits or kills you, you have &amp;#039;&amp;#039;&amp;#039;15 minutes&amp;#039;&amp;#039;&amp;#039; to type &amp;lt;code&amp;gt;-forgive&amp;lt;/code&amp;gt; in the in-game chat. This cancels the pending penalty for that incident before any action triggers and wipes the related events. Use it for honest accidents -- a wingman who clipped you on the taxiway doesn&amp;#039;t need to eat a move-to-spec for it.&lt;br /&gt;
&lt;br /&gt;
See also: [[Player Guide/In-Game Chat Commands|In-Game Chat Commands]].&lt;/div&gt;</summary>
		<author><name>Shifty</name></author>
	</entry>
</feed>