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Logistics: Difference between revisions

From Victor Romeo Sierra Wiki
added some logistics info, and some screen shots
cleaned up formatting, grammar, punctuation
 
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This page will have information on the Logistic Systems in VRS.
This page will have information on the Logistic Systems in VRS.


Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load
Logistics/Warehousing/CTLD/: Most bases should have a place to pick up Crates and Troops. There is a warehouse structure, located in the Logistics Landing Zone shown on the F10 Map. (screencaps below)


You can Sling Load as well
It takes Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob.
 
To unpack crates, unload one unit type to unpack its crates before unloading other unit crates.
 
If you click on all cargo and select that cargo you will not find it in the rearm menu to load.
 
You can Sling Load as well.


==== Capacities: ====
==== Capacities: ====
Line 22: Line 28:
P47 only crates
P47 only crates


Salvage (WiP):
Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing.
 
F10 Map showing Logistics Landing Area:
[[File:F10 logistics box.png|alt=F10 map showing logistics box|left|thumb|F10 map showing logistics box]]
 
 
 
 
 
 


Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies.


In Game Shot of the Logistics Building:
In Game Shot of the Logistics Building:
[[File:Logistical Facility Building.png|alt=Logistics Building|left|thumb|Logistics Building]]
[[File:Logistical Facility Building.png|alt=Logistics Building|left|thumb|Logistics Building]]

Latest revision as of 11:46, 1 October 2025

This page will have information on the Logistic Systems in VRS.

Logistics/Warehousing/CTLD/: Most bases should have a place to pick up Crates and Troops. There is a warehouse structure, located in the Logistics Landing Zone shown on the F10 Map. (screencaps below)

It takes Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob.

To unpack crates, unload one unit type to unpack its crates before unloading other unit crates.

If you click on all cargo and select that cargo you will not find it in the rearm menu to load.

You can Sling Load as well.

Chinook: 6 small or 3 large crates.

Troops:

Mi8: 2 crates

Troops:

Hind:1

Huey:

Other AC:

P47 only crates

Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing.

F10 Map showing Logistics Landing Area:

F10 map showing logistics box
F10 map showing logistics box





In Game Shot of the Logistics Building:

Logistics Building
Logistics Building