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{{XSAF-era}} | |||
== Welcome to VRS! == | |||
(A very rough, work-in-progress FAQ) | (A very rough, work-in-progress FAQ) | ||
Server Info | === Server Info === | ||
Victor Romeo Sierra - VRS [Dynamic AI Driven Campaign] | Victor Romeo Sierra - VRS [Dynamic AI Driven Campaign] | ||
IP(s) 67.170.11.154:10319 | IP(s) 67.170.11.154:10319 | ||
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Discord: Permanent Link: https://discord.gg/nc7uFgDuud | Discord: Permanent Link: https://discord.gg/nc7uFgDuud | ||
Radio Freqs: | ==== Radio Freqs: ==== | ||
Focus AWACS: 251.00AM | Focus AWACS: 251.00AM | ||
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SRS in use: server.victorromeosierra.com:10220 (Should autoconnect) | SRS in use: server.victorromeosierra.com:10220 (Should autoconnect) | ||
Live Map: https://map.victorromeosierra.com/ | Live Map: https://map.victorromeosierra.com/ | ||
TacFiles: | TacFiles: https://tacview.victorromeosierra.com | ||
==== Extra Details: ==== | |||
Password: none | Password: none | ||
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RealWeather: Using real time weather data from Damascus international airport | RealWeather: Using real time weather data from Damascus international airport | ||
=== Server Basics === | |||
Description: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds! | Description: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds! | ||
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Dynamic Slots in Use | Dynamic Slots in Use | ||
==== MODS IN USE: ==== | |||
UH-60 Blackhawk [https://www.patreon.com/posts/uh60l-mod-2-0-138859868 Blackhawk 2.0] | |||
UH-60 Blackhawk https:// | |||
C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file | C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file | ||
A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2 | A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2 | ||
OH-6A Little Bird: https://github.com/tobi-be/DCS-OH-6A | |||
SU-30: https://drive.google.com/file/d/1uyBYxwla-YhzK5vXFGVVO0LSY32_S6qR/view?usp=sharing | |||
Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load | Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load | ||
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You can Sling Load as well | You can Sling Load as well | ||
Capacities: | ==== Capacities: ==== | ||
Chinook: 6 small or 3 large crates. | Chinook: 6 small or 3 large crates. | ||
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Lives: 3 per airframe. Replaced after 24 hrs. Can rescue them via CSAR mechanics. | Lives: 3 per airframe. Replaced after 24 hrs. Can rescue them via CSAR mechanics. | ||
Skynet AI: | === Skynet AI: === | ||
Solo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys. Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things. | Solo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys. Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things. | ||
4 players is when you'll see Skynet start to ramp up its efforts. The AI will continue to ‘fight’ and do things once they have spawned, regardless of if players are online or not, so they will take over bases and shoot down tankers, etc. | 4 players is when you'll see Skynet start to ramp up its efforts. The AI will continue to ‘fight’ and do things once they have spawned, regardless of if players are online or not, so they will take over bases and shoot down tankers, etc. | ||
SkyEye AI AWACS (Focus) | ==== SkyEye AI AWACS (Focus) ==== | ||
Callsign: Focus 251.00 AM | Callsign: Focus 251.00 AM | ||
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Combined Arms/JTAC: Combined Arms allows anyone w/CA to move ground units. There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck) JTAC? Other CA tasks available? Or is this reserved for Game Masters only? | Combined Arms/JTAC: Combined Arms allows anyone w/CA to move ground units. There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck) JTAC? Other CA tasks available? Or is this reserved for Game Masters only? | ||
OTHER: Server Resets: how long does it run for? | OTHER: Server Resets: how long does it run for? Right now, it runs till one side wins which usually takes a couple of months. | ||
Victory Conditions: Simple. Shove RedFor all the way off the map by capturing all of their bases. | Victory Conditions: Simple. Shove RedFor all the way off the map by capturing all of their bases. | ||
Latest revision as of 10:12, 26 May 2026
XSAF-era page. This page predates the current Player Guide and is preserved as a historical reference. For up-to-date guidance, start at the Player Guide.
Welcome to VRS!
edit edit source(A very rough, work-in-progress FAQ)
Server Info
edit edit sourceVictor Romeo Sierra - VRS [Dynamic AI Driven Campaign] IP(s) 67.170.11.154:10319
Patreon: https://www.patreon.com/c/victorromeosierra/posts
website/wiki: https://victorromeosierra.com (work in progress, will eventually have player/server info)
Discord: Permanent Link: https://discord.gg/nc7uFgDuud
Radio Freqs:
edit edit sourceFocus AWACS: 251.00AM
Guard: 133.00 AM
Helos: 30.00FM
SRS in use: server.victorromeosierra.com:10220 (Should autoconnect)
Live Map: https://map.victorromeosierra.com/
TacFiles: https://tacview.victorromeosierra.com
Extra Details:
edit edit sourcePassword: none
Easy Flight: No
Labels: No,but is using the New Dots of Patch 2.9.12.5336.1
RealWeather: Using real time weather data from Damascus international airport
Server Basics
edit edit sourceDescription: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds!
Map: Syria
Mission: Operation Syrian Sun
PvE: BlueFor Human Players vs AI Driven RedFor Era and Restrictions: Modern, and pretty much anything goes. Airframes are not faction locked, so you can fly Red Aircraft on Bluefor (Blackshark, MiG21, Hind, etc)
Dynamic Slots in Use
MODS IN USE:
edit edit sourceUH-60 Blackhawk Blackhawk 2.0
C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file
A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2
OH-6A Little Bird: https://github.com/tobi-be/DCS-OH-6A
SU-30: https://drive.google.com/file/d/1uyBYxwla-YhzK5vXFGVVO0LSY32_S6qR/view?usp=sharing
Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load
You can Sling Load as well
Capacities:
edit edit sourceChinook: 6 small or 3 large crates.
Troops:
Mi8: 2 crates
Troops:
Hind:1
Huey:
Other AC:
P47 only crates
Salvage (WiP):
Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies.
Lives: 3 per airframe. Replaced after 24 hrs. Can rescue them via CSAR mechanics.
Skynet AI:
edit edit sourceSolo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys. Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things.
4 players is when you'll see Skynet start to ramp up its efforts. The AI will continue to ‘fight’ and do things once they have spawned, regardless of if players are online or not, so they will take over bases and shoot down tankers, etc.
SkyEye AI AWACS (Focus)
edit edit sourceCallsign: Focus 251.00 AM
Uses SRS. She can do radio checks, Picture, Bogey Dopes, Merge, and Fade calls. Uses Bullseye reference. No need to constantly ask for BD or Pictures, it will use the Magic of AI to let you know what's going on around you.
Base Capturing: All Redfor needs to be dead, and need at least one BlueFor inside the 2km range around the base.
Combined Arms/JTAC: Combined Arms allows anyone w/CA to move ground units. There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck) JTAC? Other CA tasks available? Or is this reserved for Game Masters only?
OTHER: Server Resets: how long does it run for? Right now, it runs till one side wins which usually takes a couple of months.
Victory Conditions: Simple. Shove RedFor all the way off the map by capturing all of their bases.