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FAQ: Difference between revisions

From Victor Romeo Sierra Wiki
VRS FAQ Page
 
Added and cleaned up the G-Doc FAQ page
Line 4: Line 4:


Server Info
Server Info
Name(s) Victor Romeo Sierra - VRS [Dynamic AI Driven Campaign]
 
Victor Romeo Sierra - VRS [Dynamic AI Driven Campaign]
IP(s) 67.170.11.154:10319
IP(s) 67.170.11.154:10319
Patreon: https://www.patreon.com/c/victorromeosierra/posts
 
website/wiki: https://victorromeosierra.com (work in progress, will eventually have player/server info)
Patreon: https://www.patreon.com/c/victorromeosierra/posts
Discord: Permanent Link: https://discord.gg/nc7uFgDuud
 
Radio Freqs:  
website/wiki: https://victorromeosierra.com (work in progress, will eventually have player/server info)
Focus AWACS: 251.00AM
 
Guard: 133.00 AM
Discord: Permanent Link: https://discord.gg/nc7uFgDuud
Helos: 30.00FM
 
SRS in use: server.victorromeosierra.com:10220 (Should autoconnect)
Radio Freqs:
Live Map: https://map.victorromeosierra.com/ (currently not working due to sneaker not handling square brackets)
 
TacFiles: (https://tacview.victorromeosierra.com) (are we running tacview?)
Focus AWACS: 251.00AM
Extra Details:  
 
Guard: 133.00 AM
 
Helos: 30.00FM
 
SRS in use: server.victorromeosierra.com:10220 (Should autoconnect)
 
Live Map: https://map.victorromeosierra.com/ (currently not working due to sneaker not handling square brackets)
 
TacFiles: (https://tacview.victorromeosierra.com) (are we running tacview?)
 
Extra Details:  
 
Password: none
Password: none
Easy Flight: No
Easy Flight: No
Labels: No,but is using the New Dots of Patch 2.9.12.5336.1
Labels: No,but is using the New Dots of Patch 2.9.12.5336.1
RealWeather: Using real time weather data from Damascus international airport
RealWeather: Using real time weather data from Damascus international airport


Server Basics
Server Basics
Description: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds!
Description: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds!


Map: Syria  
Map: Syria
 
Mission: Operation Syrian Sun
Mission: Operation Syrian Sun
PvE: BlueFor Human Players vs AI Driven RedFor
PvE: BlueFor Human Players vs AI Driven RedFor
Era and Restrictions: Modern, and pretty much anything goes. Airframes are not faction locked, so you can fly Red Aircraft on Bluefor (Blackshark, MiG21, Hind, etc)
Era and Restrictions: Modern, and pretty much anything goes. Airframes are not faction locked, so you can fly Red Aircraft on Bluefor (Blackshark, MiG21, Hind, etc)
Dynamic Slots in Use
Dynamic Slots in Use
MODS IN USE:
MODS IN USE:
UH-60 Blackhawk https://github.com/Kinkkujuustovoileipa/uh-60l/releases/tag/1.2
UH-60 Blackhawk https://github.com/Kinkkujuustovoileipa/uh-60l/releases/tag/1.2
C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file
C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file
Bronco (?)
A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2


Logistics/Warehousing/CTLD/Salvage
A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2
Most bases should have a place to pick up Crates and Troops.  Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates.
 
2 Large or 6 Small crates to build a FOB (FARPs are coming soon)
Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops.  Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load
-800m distance from fob to unpack crates  
-unload one unit type to unpack its crates before unloading other unit crates  
-if you click on all cargo and select that cargo you will not find it in the rearm menu to load


You can Sling Load as well
You can Sling Load as well
Capacities:
Chinook: 6 small or 3 large crates. Troops:
Mi8: 2 crates, Troops:
Hind:1
Huey:
Other AC:
P47 only crates
Salvage (WiP):
Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe!  You will also receive credit for your actions upon landing.
Will be able to gather up 'wrecks' and bring them to a factory.  They will be converted to $$$ or Points that will provide supplies.
Lives
3 per airframe.  Replaced after 24 hrs.  Can rescue them via CSAR mechanics.


Skynet AI
Capacities:
 
Chinook: 6 small or 3 large crates.
 
Troops:
 
Mi8: 2 crates
 
Troops:
 
Hind:1
 
Huey:
 
Other AC:
 
P47 only crates
 
Salvage (WiP):
 
Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe!  You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory.  They will be converted to $$$ or Points that will provide supplies.
 
Lives: 3 per airframe.  Replaced after 24 hrs.  Can rescue them via CSAR mechanics.
 
Skynet AI:
 
Solo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys.  Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things.
Solo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys.  Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things.


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SkyEye AI AWACS (Focus)
SkyEye AI AWACS (Focus)
Callsign: Focus
251.00 AM
Uses SRS
She can do radio checks, Picture, Bogey Dopes, Merge, and Fade calls.  Uses Bullseye reference.  No need to constantly ask for BD or Pictures, it will use the Magic of AI to let you know what's going on around you.


Base Capturing
Callsign: Focus 251.00 AM
All Redfor needs to be dead, and need at least one BlueFor inside the 2km range around the base. (Confirm this)  
 
How long till base is turned Blue and can begin spawning aircraftAre defenses dependent on Players, or do some basic ones spawn at ownership change?
Uses SRS. She can do radio checks, Picture, Bogey Dopes, Merge, and Fade calls.  Uses Bullseye reference.  No need to constantly ask for BD or Pictures, it will use the Magic of AI to let you know what's going on around you.
 
Base Capturing: All Redfor needs to be dead, and need at least one BlueFor inside the 2km range around the base.
 
Combined Arms/JTAC: Combined Arms allows anyone w/CA to move ground units.  There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck) JTAC? Other CA tasks availableOr is this reserved for Game Masters only?


Combined Arms/JTAC
OTHER: Server Resets: how long does it run for? (Right now, it runs till it crashes or one side wins)  
Combined Arms allows anyone w/CA to move ground units.  There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck)
JTAC? Other CA tasks available?  Or is this reserved for Game Masters only?


OTHER:
Victory Conditions: Simple. Shove RedFor all the way off the map by capturing all of their bases.
Server Resets: how long does it run for? (Right now, it runs till it crashes or one side wins)
Victory Conditions: Certain number of Redfor bases left? Have to capture all of them?  Run them out of supplies?

Revision as of 18:32, 7 September 2025

Welcome to VRS!

(A very rough, work-in-progress FAQ)

Server Info

Victor Romeo Sierra - VRS [Dynamic AI Driven Campaign] IP(s) 67.170.11.154:10319

Patreon: https://www.patreon.com/c/victorromeosierra/posts

website/wiki: https://victorromeosierra.com (work in progress, will eventually have player/server info)

Discord: Permanent Link: https://discord.gg/nc7uFgDuud

Radio Freqs:

Focus AWACS: 251.00AM

Guard: 133.00 AM

Helos: 30.00FM

SRS in use: server.victorromeosierra.com:10220 (Should autoconnect)

Live Map: https://map.victorromeosierra.com/ (currently not working due to sneaker not handling square brackets)

TacFiles: (https://tacview.victorromeosierra.com) (are we running tacview?)

Extra Details:

Password: none

Easy Flight: No

Labels: No,but is using the New Dots of Patch 2.9.12.5336.1

RealWeather: Using real time weather data from Damascus international airport


Server Basics

Description: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds!

Map: Syria

Mission: Operation Syrian Sun

PvE: BlueFor Human Players vs AI Driven RedFor Era and Restrictions: Modern, and pretty much anything goes. Airframes are not faction locked, so you can fly Red Aircraft on Bluefor (Blackshark, MiG21, Hind, etc)

Dynamic Slots in Use

MODS IN USE:

UH-60 Blackhawk https://github.com/Kinkkujuustovoileipa/uh-60l/releases/tag/1.2

C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file

A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2

Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load

You can Sling Load as well

Capacities:

Chinook: 6 small or 3 large crates.

Troops:

Mi8: 2 crates

Troops:

Hind:1

Huey:

Other AC:

P47 only crates

Salvage (WiP):

Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies.

Lives: 3 per airframe. Replaced after 24 hrs. Can rescue them via CSAR mechanics.

Skynet AI:

Solo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys. Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things.

4 players is when you'll see Skynet start to ramp up its efforts. The AI will continue to ‘fight’ and do things once they have spawned, regardless of if players are online or not, so they will take over bases and shoot down tankers, etc.

SkyEye AI AWACS (Focus)

Callsign: Focus 251.00 AM

Uses SRS. She can do radio checks, Picture, Bogey Dopes, Merge, and Fade calls. Uses Bullseye reference. No need to constantly ask for BD or Pictures, it will use the Magic of AI to let you know what's going on around you.

Base Capturing: All Redfor needs to be dead, and need at least one BlueFor inside the 2km range around the base.

Combined Arms/JTAC: Combined Arms allows anyone w/CA to move ground units. There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck) JTAC? Other CA tasks available? Or is this reserved for Game Masters only?

OTHER: Server Resets: how long does it run for? (Right now, it runs till it crashes or one side wins)

Victory Conditions: Simple. Shove RedFor all the way off the map by capturing all of their bases.