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Logistics: Difference between revisions

From Victor Romeo Sierra Wiki
added some logistics info, and some screen shots
minor edits, added another screenshot
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This page will have information on the Logistic Systems in VRS.
This page will have information on the Logistic Systems in VRS.


Logistics/Warehousing/CTLD/Salvage: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load
Logistics/Warehousing/CTLD/: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load


You can Sling Load as well
You can Sling Load as well
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Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies.
Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies.
F10 Map showing Logistics Landing Area:
[[File:F10 logistics box.png|alt=F10 map showing logistics box|left|thumb|F10 map showing logistics box]]


In Game Shot of the Logistics Building:
In Game Shot of the Logistics Building:
[[File:Logistical Facility Building.png|alt=Logistics Building|left|thumb|Logistics Building]]
[[File:Logistical Facility Building.png|alt=Logistics Building|left|thumb|Logistics Building]]

Revision as of 11:24, 1 October 2025

This page will have information on the Logistic Systems in VRS.

Logistics/Warehousing/CTLD/: Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. Large or 6 Small crates to build a FOB (FARPs are coming soon) 800m distance from fob to unpack crates unload one unit type to unpack its crates before unloading other unit crates if you click on all cargo and select that cargo you will not find it in the rearm menu to load

You can Sling Load as well

Capacities:

Chinook: 6 small or 3 large crates.

Troops:

Mi8: 2 crates

Troops:

Hind:1

Huey:

Other AC:

P47 only crates

Salvage (WiP):

Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies.

F10 Map showing Logistics Landing Area:

F10 map showing logistics box
F10 map showing logistics box


In Game Shot of the Logistics Building:

Logistics Building
Logistics Building