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FAQ

From Victor Romeo Sierra Wiki
Revision as of 18:24, 7 September 2025 by Kamicosmos (talk | contribs) (VRS FAQ Page)
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Welcome to VRS!

(A very rough, work-in-progress FAQ)

Server Info Name(s) Victor Romeo Sierra - VRS [Dynamic AI Driven Campaign] IP(s) 67.170.11.154:10319 Patreon: https://www.patreon.com/c/victorromeosierra/posts website/wiki: https://victorromeosierra.com (work in progress, will eventually have player/server info) Discord: Permanent Link: https://discord.gg/nc7uFgDuud Radio Freqs: Focus AWACS: 251.00AM Guard: 133.00 AM Helos: 30.00FM SRS in use: server.victorromeosierra.com:10220 (Should autoconnect) Live Map: https://map.victorromeosierra.com/ (currently not working due to sneaker not handling square brackets) TacFiles: (https://tacview.victorromeosierra.com) (are we running tacview?) Extra Details: Password: none Easy Flight: No Labels: No,but is using the New Dots of Patch 2.9.12.5336.1 RealWeather: Using real time weather data from Damascus international airport


Server Basics Description: VRS is a PvE server with AI managed RedFor (Skynet) and an AI AWACS system (SkyEye). Players can fly fixed wing or rotary aircraft, in a variety of tasks that include: Air to air combat, Air to Ground combat, attack helicopter action, utility helicopters that include logistics and CSAR. There is a Life Limit on each airframe, a warehouse mechanic to control ordnance and airframes, and more! You can fly any module regardless of Era or Faction, even warbirds!

Map: Syria Mission: Operation Syrian Sun PvE: BlueFor Human Players vs AI Driven RedFor Era and Restrictions: Modern, and pretty much anything goes. Airframes are not faction locked, so you can fly Red Aircraft on Bluefor (Blackshark, MiG21, Hind, etc) Dynamic Slots in Use MODS IN USE: UH-60 Blackhawk https://github.com/Kinkkujuustovoileipa/uh-60l/releases/tag/1.2 C-130 https://www.mediafire.com/file/y5qov91ds5gvofv/Hercules_ver_6.8.2.zip/file Bronco (?) A-4 Skyhawk https://github.com/Community-A-4E/community-a4e-c/releases/tag/v2.2

Logistics/Warehousing/CTLD/Salvage Most bases should have a place to pick up Crates and Troops. Should be a literal warehouse structure (insert pic?) The F10 Map should also have an indication of where to land to get troops and crates. 2 Large or 6 Small crates to build a FOB (FARPs are coming soon) -800m distance from fob to unpack crates -unload one unit type to unpack its crates before unloading other unit crates -if you click on all cargo and select that cargo you will not find it in the rearm menu to load

You can Sling Load as well Capacities: Chinook: 6 small or 3 large crates. Troops: Mi8: 2 crates, Troops: Hind:1 Huey: Other AC: P47 only crates Salvage (WiP): Warehousing: Players may need to unarm and defuel planes after landing to 'replace' that ordnance and fuel. Definitely try to land at a friendly base so you don’t ‘lose’ your airframe! You will also receive credit for your actions upon landing. Will be able to gather up 'wrecks' and bring them to a factory. They will be converted to $$$ or Points that will provide supplies. Lives 3 per airframe. Replaced after 24 hrs. Can rescue them via CSAR mechanics.

Skynet AI Solo players can find things to do. RedFor fixed wings flying around, and SAM nets defending things. RedFor ground forces and defenses, supply convoys. Redfor will attack and take over bases. The Logistics system is working, utility helicopters can do CSAR, CTLD, build things.

4 players is when you'll see Skynet start to ramp up its efforts. The AI will continue to ‘fight’ and do things once they have spawned, regardless of if players are online or not, so they will take over bases and shoot down tankers, etc.

SkyEye AI AWACS (Focus) Callsign: Focus 251.00 AM Uses SRS She can do radio checks, Picture, Bogey Dopes, Merge, and Fade calls. Uses Bullseye reference. No need to constantly ask for BD or Pictures, it will use the Magic of AI to let you know what's going on around you.

Base Capturing All Redfor needs to be dead, and need at least one BlueFor inside the 2km range around the base. (Confirm this) How long till base is turned Blue and can begin spawning aircraft? Are defenses dependent on Players, or do some basic ones spawn at ownership change?

Combined Arms/JTAC Combined Arms allows anyone w/CA to move ground units. There is an ED bug that once things get off-road (troops or vehicles) and move much more than a mile, good luck) JTAC? Other CA tasks available? Or is this reserved for Game Masters only?

OTHER: Server Resets: how long does it run for? (Right now, it runs till it crashes or one side wins) Victory Conditions: Certain number of Redfor bases left? Have to capture all of them? Run them out of supplies?